Orbital simulation
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Features:

Users can add and stellar bodies to the system and supply mass, 3D positional, velocity and acceleration initial conditions.

Users can customize objects via the stellar body editor to simulate:

binary stars

planets

moons

comets

satellites

Users can change the zoom factor, look from and look to perspective settings.

Gravity computations are performed using the universal gravity equation: F = G * m1 * m2 / ( r * r), where

F is the force (in N) acting between two bodies of masses m1 and m2 (in kg) separated by a distance of r km

G is the Universal gravitational constant.

Download orbital simulation (72K)

Download orbital simulation source code (160K)

Main viewing screen:

View..Objects allows you to browse, edit, add and delete object characteristics:

View..Perspective allows you to browse/edit the viewpoint/zoom characteristics:

View..Properties allows you to browse/edit the general simulation characteristics: